3D
animation - Is
any form of animation that is not limited to a bi-dimensional
atmosphere. Animation with puppets or modeling clay is 3D animation
. However, the term 3D became used more to describe a type of
animation done on computer. In 3D animation done on computer,
the animator has at his disposal an entire virtual studio, where
he can create characters, detail their appearance,light them
and film as if it were the real world, however without many
of the physical limitations of the real world. With 3D animation
a level of quality can be achieved where is not possible to
define what is animation from what is real. However, 3D has
its disadvantages in the fact that everything has to be created
from practically nothing, meaning that with some scenes, due
to their complexity and detail, it can take weeks for them to
be completed.
Animated particles - Software Resource used to generate smoke, fire, fragments,
bubbles, stars, etc., through mathematical formulas.
Animatronics
- uses Robots as actors. Seen principally in terror or science
fiction films like Gremlins.
Composite images
- The union of images from several different sources into one
scene, such as a 3D animated character into a real life scene,
or a car captured in Cromakey on a sky consisting of a bank
of images. Once composed, adjustments are made to the color,
brightness, shading and focal field, among others, so that the
different image layers fit together perfectly. This is what
defines the finish of the film.
Cromakey -
A technique where a subject is filmed on a monochrome background,
usually blue or green (also called bluescreen and greenscreen)
so that later this background can be substituted by other scenery
that could be an animation, a matte painting or scenery from
another source, it is as if you turned off one of the colors
of the camera. This technique needs special illumination.
Cut-out animation
- A style of animation where the characters are drawn, colored,
cut out and then animated frame by frame. This technique of
animation is limited, but when done well, it can produce interesting
aesthetic results as seen in the TV series South Park.
Film grain -
Looks like dust in movement formed by the particles of silver
nitrate that compose cinematic films. They become more visible
as the gauge of the film (35mm, 16mm, 8mm, etc.) becomes smaller.
However, it is still not possible to eliminate them completely,
so when making a composite of a 3D animation with a captured
scene ( real life), often we need " to dirty " the animation
by increasing its grain structure so that it fits better with
the real scene.
Frames per second (FPS)
- Or " pictures per second " is the amount of images or drawings
shown in one second of projection time in order to create the
illusion of movement. In the movies it is usually 24FPS and
on the TV it is 30FPS (American and Brazilian standards). In
cartoons it is possible in some cases to use 15FPS, photographing
each drawing twice in order to match it to the format of TV,
however this type of animation doesn't have very smooth or detailed
movements.
Matte Painting
- Paintings of scenery used in many films to create unreal or
fantastic scenes that might otherwise be simply too expensive
to produce, they are an extension of the scenery.
Morph -
Transformation of objects, people or animals done on the computer.
Motion blur - Effect used to blur an image giving a heightened sensation of
movement. It is one of the ways of " dirtying " an animation
to give it a greater feeling of realism.
Motion control
- Computer operated Crane system where cameras, objects or miniatures
can be installed. Used for the filming of scenes with multiple
exposures because it allows movements to be pre-programmed and
repeated a countless amount of times with absolute precision.
First used in the film Stars Wars in 1977, today it is the principal
piece of equipment used in the effects scenes of many current
movies.
Motion tracking - Resource of digital post-production that allows you to inlay
one image onto another at certain points during its movement,
for instance, to place a fire in a person's hand while he or
she is walking. Today it is possible with the resources of motion
tracking not only to record the movement, but also the scale
and rotation of an object, allowing you to make composites that
simulate a three-dimensional environment.
Multiplane Cameras
- System that makes it possible
for several paintings or drawings to be placed on glass and
moved in different directions, as well as being able to alter
the distance of each one in relation to camera, allowing the
characters to simulate walking through the scenery. Technique
introduced by the Disney studios in 1937 and used until today.
However, now with the aid of the computer.
Off-line edition - Is the first edition of a film, where the scenes are organized
together so that they tell the story to the public, it serves
as a reference for the subsequent production of special effects
and audio production.
On-line edition
- Is the final packaging
of the film, where all the adjustments have been made and scenes
that have had any type of effects, color correction or animation
are in place and the final audio is added ready for the film
to be screened.
Rendering -
Is when the computer processes the information of textures,
illumination, effects and movement, generating an image or final
animation. This process varies a lot according to the volume
of information that has to be worked through the computer and
could take from as little as a few seconds to as long as several
weeks to get the final result.
Rotoscope -
Filming or recording of an element for use as a reference for
an animation.
Shaders -
Are by and large instructions applied to the wireframe in animation
software to define the aspects of an element. They can be defined
either by mathematical forms, created textures or painted. A
good shader should possess controls for color, brightness, transparency,
rugosity, reflection, and luminosity, among others.
Stop motion
- Also known as forward animation, it is the technique used
to give life to objects frame by frame. With stop motion and
its evolution go motion, it is possible to give life to anything
from puppets to a murderous pair of scissors made from modeling
clay to animation with unconventional materials such as sand.
Before the advent of the computer this was one of the principal
tools for the production of special effects.
Storyboard -
A series of drawings that illustrate a scene and could contain,
dialogue and other technical specifications. It is the basic
planning of the sequence of effects, of an animation or a film.
Time lapse -
Technique where the filming speed of the camera is reduced drastically
and maintained in a fixed position for a long period of time
in order to record such phenomena as the growth of a plant,
the movement of the clouds in the sky or the construction of
a building.
Wire removal - Process of removing cables, supports and rattletraps that have
been used for the accomplishment of some effect on the filming
set, or any other undesirable object in a scene.
Wireframe -
Basic structure with which all objects, scenery and characters
are made within the software of 3D animation.